I'm a creator who loves to wrestle with large problems. The bigger the challenge the more fun it can be to break it into pieces. From gameplay balance to economic simulations I have a passion for numbers and iteration.
Whenever I can I work in groups because my best designs and ideas come from collaboration. I love the people and the projects I've worked on.
Here's some of my recent work.
Capstone Game
Harbinger Of Spring is a Multiplayer FFA First Person Shooter focused on mobility and verticality. The project is a BFA capstone project. The game focuses on asymmetrical objective based play set in an ancient alien temple.
Systems & Gameplay Design
Syndicate
Syndicate is a two player board game. It incorporates elements of strategy, deception, and resource management. The game was first created in 4 weeks by a team of five, and then later edited and revised over 6 weeks by a six person team. Syndicate was a finalist in the 2018 SCAD Entelechy competition.